![]() After all, the fact we can play as characters who are supposed to be dead and escape as them is a sign that everything isn't necessarily "canon" in the sim. The simulation is an estimation of what happened. Hell, there could even be other escape routes we aren't aware of that the simulation doesn't show. Good theories, though technically the presence of the bodies isn't a guarantee that the character even died or that the different means of escape were or weren't used. Finally, Peter escapes via the shuttle and dies by a mimic. Originally posted by Menew:Since you find all of their dead bodies except for the volunteer, my guess is it went like this: The volunteer escapes and dies in the missing escape shuttle, Riley uploads her conscience and dies in the process, Vijay kills the spy and dies in a shootout after failing to escape because of the moonshark, and Joan just doesn't make it because the shuttle is still there and you do find her dead body. that's the mimic that got to earth.īut how is the shuttle there for the protagonist to use if he reenacted the other survivors' escapes? It should be gone. ![]() In the simulation, there's a mimic in the back of the shuttle. Moreover, only one escape pod is functioning, and in both Vijay Bhatia's story and Claire Whitten's escape, Claire escapes in an escape pod, either getting away or being 'sploded by Bhatia. ![]() Which DLC stories and escapes are canon, and which aren't? The Volunteer escapes through a mimic portal in one ending, while he gets his head 'sploded in an escape pod in another. Matt:I thought the DLC muddled things, really. The Janitor she escape using the working escape pod but died since Vijay is 100% loyal to TranStar (I'm aware you can spare her but if you were in Vijay shoes and check all the audio log you will know that Vijay is extremely loyal to Alex Yu)Īnd Vijay Escape via Mass Driver otherwise he would have escape Via Shuttle Old man: Escape pod his first escape is the escape pod so my guess it the malfunctioning one the only malfunction is due to a technopath. No that flicker is more akin to a Mimic in disguise. I'm pretty sure that the real Peter does not survice Mooncrash, if he was even alive to begin with. I think Peter running the simulation of the moon escapes was a simulation itself, and he had either done it before or other people were doing it, too. I remember there being two dolls in the shuttle that you were heading for on the moon at the very end, and one of them flickered like a simulation. ![]() That's not how I interpreted the end, although I will watch it again closely to confirm when I finish my second run-through. Very little in this game made sense, and what's canon and what isn't is mind-bending, and not in the kinda good way that the ending to the vanilla game was in my opinion. Matt:His survival is the only thing that would explain the doll being taken to Earth, though, which appears to be what happens in the end, but then how would a guy with arguably more experience than Morgan Yu at handling mimics fail to check for mimics before landing? I mean really now. His survival is the only thing that would explain the doll being taken to Earth, though, which appears to be what happens in the end, but then how would a guy with arguably more experience than Morgan Yu at handling mimics fail to check for mimics before landing? I mean really now. Joan's story was mostly pointless, Riley Yu's story doesn't have very much relevance, and in the end, you land on the moon, but appear to run out of oxygen and pass out while you're hundreds of feet away from a shuttle, which makes any survival of Peter, the hacker, highly baffling, if he did indeed survive. ![]() Moreover, only one escape pod is functioning, and in both Vijay Bhatia's story and Claire Whitten's escape, Claire escapes in an escape pod, either getting away or being 'sploded by Bhatia.Īlso, the amount of damage telepathically enslaved humans exert when they explode would be more than enough to obliterate any mimics inside the pod, thus negating any purpose to the Telepath's goals. I thought the DLC muddled things, really. ![]()
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